Color box insteated "DEMO"
You wake up in a mysterious laboratory, where each room is a test designed to challenge your logic and skills. As you progress, the puzzles become more complex, the obstacles more dangerous, and the story more intriguing.
Do you have the mental capacity to overcome each phase and reach the ultimate test?
✅Increasingly challenging puzzles.
✅A laboratory full of secrets to discover.
✅An evolving story that will keep you intrigued.
Show your intelligence and overcome all the tests! 🚀
Designed in PuzzleScript with passion and effort.
This is my first video game, and I will continue to improve it with more levels, mechanics, and surprises in future updates. I hope you enjoy it, support it, and thank you for playing!
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | wolfyterSevenDev |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | 2D, Indie, Pixel Art, PuzzleScript, Sokoban |
Comments
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The lore!!!
This is a pretty cool game and i look forward to what you make next
Thanks for the comment, I'll gradually improve my puzzlescript and the game.
Very cool👏
thanks you
This seems promising! You’re getting a lot of production value out of Puzzlescript :)
If you’re looking to make the lab more explorable, then some devs have done some pretty clever games with rooms you can move between and persistent states: eg https://neonesque.itch.io/remnant-labs
For my money, I think the puzzles could be a bit more focused. At the moment, complexity is achieved by adding more stuff — targets, color blocks, crates, level-real-estate etc — but without a lot of conceptual variation. If you look at David Skinner’s Microban levels (https://au-voleur.itch.io/microban-1), each one takes place in virtually the smallest possible area that’s required to accomplish the goal, and each one is built around a different insight into the basic idea of pushing blocks on to targets.
When the levels are conceptually tight (ie what does the player need to understand to complete the level), it allows you to be more expressive in how you put them together into sets. In simple terms, it might be: here’s a level that’s a bit fiddly, now here’s a level where I’ve changed one thing from that previous level and suddenly it requires a totally different solution path. If you can harness those variations then the flow across multiple levels becomes much more interesting: here’s an idea, but it’s more complicated than you think, unless you do this, but watch out for that, etc.
Looking forward to the future instalments!
Thanks for the advice, I'll take it into account and thanks for the comment, I'll be making some games to streamline the other variables and improve over time.